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Hello

I'm Jack Mulford, an indie game developer, with a specialism in level and game design. Having already been nationally recognised for my abilities in game development and for having a strong passion and ambition towards my work. Having good knowledge and experience in both Unity and Unreal Engine 5, I thrive within multi-disciplinary teams, working well with all specialisms within game development. Currently working on the indie turn-based game "Cosmic Cowboy".

I spend a lot of my time travelling, I use my experiences as a way to gain influence from other cultures and locations around the world. I have gained much experience from travelling and immersing myself in other cultures.

Skills

Engines

Unity - level Design, UI Design, Animation

Unreal Engine 5 - Level Design, Blueprints

Programming

Visual Studio

Unreal Engine Blueprints

Version Control

Github

Fork

Source Engine - Level Design, Scripting

Collaboration

Stand-ups

Scrums

Multi-Disciplinary Development 

Agile Methodolgies

Trello

Software

Excel

Soundtrap

Audacity

Canva

Google Docs

PowerPoint

Development

Game Design Documentation

Game Theory

User Testing

Game Design

Level Design

User Research

Grey Boxing

Experience

Having over 3 years of experience in working within multi-disciplinary teams and knowledge of several industry-standard game engines such as Unreal Engine 5 and Unity. I'm currently working on the indie turn-based neon noir “Cosmic Cowboy”. With a specialisation in level design, I have a keen eye for detail as well as making detailed plans catering for the player experience. My belief is that if the player is not having fun, the game will fall apart. If you create 30 seconds of fun, find a way to repeat that process throughout the game. Having experience in working with multiple game genres.

Certifications

Achievements

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Selected as the only level designer winner for 2024, being only the third to win overall from Falmouth University. exemplifying future game development talent as recognised by industry experts.

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Grads In Games SFAS - Recognised for exceptional game development demonstrating industry knowledge and creative technical skills, commended as a “One To Watch”.

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Exhibited at the UK’s largest gaming event, Insomnia (I72) boosting public visibility and awareness while also engaging with 400+ attendees for promotion.

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